> For the complete documentation index, see [llms.txt](https://cyber-syndicate.gitbook.io/cyber-syndicate/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://cyber-syndicate.gitbook.io/cyber-syndicate/white-paper-1.0/mission-zero/structure-and-environment.md).

# Structure and Environment

<figure><img src="/files/dVScfhHVOPBWsuDwTqXB" alt="" width="375"><figcaption></figcaption></figure>

Mission Zero’s tower building is made of 14 floors, each one distinct in its own particular way.

* **-2 Hoodoos Lab:** dark, eerie and engulfed with toxic smoke, this underground area serves as the main area for the Hoodoo faction.
* **-1 Hoodoos Lab / Resistance Briefing Bunker:** similar in look and feel to level -2, this area houses the Hoodoos but also contains the Resistance faction’s secret Briefing Bunker.
* **0 Mercs / Outside Environment:** the dark, foggy night serves as the environmental backdrop to Mission Zero’s.starting point. Inside, a chaotic, industrial area awaits and is guarded by the Mercs faction.
* **1 Mercs:** similar in look and feel to level 0.
* **2 Mercs:** similar in look and feel to level 0. A portal to a vibrant nightclub can also be found here.
* **3 Mercs:** similar in look and feel to level 0.
* **4 General - Rooftop:** a neutral, open-air platform between floors gives characters a chance to breathe before they continue their ascent in search of more signal boosters.
* **5 Foxes - Concert Zone:** a large open area, lit with flashing lights and pulsing lasers sets the stage for the Foxes feisty Concert Zone.
* **6 Foxes - Concert Zone Upper Level:** this floor is a continuation of floor 5 and houses a VIP room.
* **7 Corpos - Loft:** lavish marble floors and mahogany paneled walls decorate this Corpos level of the building.
* **8 Tyger Fangz - Dojo:** a serene dojo environment, complete with bonsai trees and meditative Tyger Fangz faction members.
* **9 General - Rooftop:** another open air platform, similar in look and feel to level 4.
* **10 Nomads - Military Base:** a futuristic and highly technical command and control center, filled with the Nomad’s cutting edge communication and surveillance equipment.
* **11 General - Rooftop with Antenna:** the final level is yet again open air, exposing the player to Cyber City’s night sky. This is where the antenna can be found.
