🎮
Cyber Syndicate
  • 📖White Paper 1.0
    • Introduction
    • Cyber City Factions
      • Tyger Fangz
      • Mercs
      • Cyber City Corpos
      • Foxes
      • Nomads
      • Hoodoos
    • NFT Collection Details
      • Mint Mechanics
      • Avatar Traits
    • Cyber Syndicate Ecosystem
      • Land Development
      • Gaming Activities
      • Advertising
    • Mission Zero
      • Introduction
      • Gameplay
      • Structure and Environment
      • Monetization
      • Characters
      • In-Game Footage
      • The Future of Cyber Syndicate
      • Explore Cyber City
      • Join the Syndicate
    • Project Partnerships
    • Keeping Updated
  • 📘Cyber City Lore
    • Welcome, Newcomer
    • Cyber City Corpos
      • Tough at the Top
      • Beauty Meets the Beast
    • Tyger Fangz
      • The Cost of Protection
    • Foxes
      • Party at the Fox Den
    • Mercs
      • Loyal to the Cause
    • Nomads
      • A Close Shave
      • Reunited
    • Hoodoos
      • The Queen’s Ultimatum
      • Sparrow’s Magic Touch
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  1. 📖White Paper 1.0
  2. Mission Zero

Structure and Environment

PreviousGameplayNextMonetization

Last updated 3 months ago

CtrlK

Mission Zero’s tower building is made of 14 floors, each one distinct in its own particular way.

  • -2 Hoodoos Lab: dark, eerie and engulfed with toxic smoke, this underground area serves as the main area for the Hoodoo faction.

  • -1 Hoodoos Lab / Resistance Briefing Bunker: similar in look and feel to level -2, this area houses the Hoodoos but also contains the Resistance faction’s secret Briefing Bunker.

  • 0 Mercs / Outside Environment: the dark, foggy night serves as the environmental backdrop to Mission Zero’s.starting point. Inside, a chaotic, industrial area awaits and is guarded by the Mercs faction.

  • 1 Mercs: similar in look and feel to level 0.

  • 2 Mercs: similar in look and feel to level 0. A portal to a vibrant nightclub can also be found here.

  • 3 Mercs: similar in look and feel to level 0.

  • 4 General - Rooftop: a neutral, open-air platform between floors gives characters a chance to breathe before they continue their ascent in search of more signal boosters.

  • 5 Foxes - Concert Zone: a large open area, lit with flashing lights and pulsing lasers sets the stage for the Foxes feisty Concert Zone.

  • 6 Foxes - Concert Zone Upper Level: this floor is a continuation of floor 5 and houses a VIP room.

  • 7 Corpos - Loft: lavish marble floors and mahogany paneled walls decorate this Corpos level of the building.

  • 8 Tyger Fangz - Dojo: a serene dojo environment, complete with bonsai trees and meditative Tyger Fangz faction members.

  • 9 General - Rooftop: another open air platform, similar in look and feel to level 4.

  • 10 Nomads - Military Base: a futuristic and highly technical command and control center, filled with the Nomad’s cutting edge communication and surveillance equipment.

  • 11 General - Rooftop with Antenna: the final level is yet again open air, exposing the player to Cyber City’s night sky. This is where the antenna can be found.