Structure and Environment
Last updated
Last updated
Mission Zero’s tower building is made of 14 floors, each one distinct in its own particular way.
-2 Hoodoos Lab: dark, eerie and engulfed with toxic smoke, this underground area serves as the main area for the Hoodoo faction.
-1 Hoodoos Lab / Resistance Briefing Bunker: similar in look and feel to level -2, this area houses the Hoodoos but also contains the Resistance faction’s secret Briefing Bunker.
0 Mercs / Outside Environment: the dark, foggy night serves as the environmental backdrop to Mission Zero’s.starting point. Inside, a chaotic, industrial area awaits and is guarded by the Mercs faction.
1 Mercs: similar in look and feel to level 0.
2 Mercs: similar in look and feel to level 0. A portal to a vibrant nightclub can also be found here.
3 Mercs: similar in look and feel to level 0.
4 General - Rooftop: a neutral, open-air platform between floors gives characters a chance to breathe before they continue their ascent in search of more signal boosters.
5 Foxes - Concert Zone: a large open area, lit with flashing lights and pulsing lasers sets the stage for the Foxes feisty Concert Zone.
6 Foxes - Concert Zone Upper Level: this floor is a continuation of floor 5 and houses a VIP room.
7 Corpos - Loft: lavish marble floors and mahogany paneled walls decorate this Corpos level of the building.
8 Tyger Fangz - Dojo: a serene dojo environment, complete with bonsai trees and meditative Tyger Fangz faction members.
9 General - Rooftop: another open air platform, similar in look and feel to level 4.
10 Nomads - Military Base: a futuristic and highly technical command and control center, filled with the Nomad’s cutting edge communication and surveillance equipment.
11 General - Rooftop with Antenna: the final level is yet again open air, exposing the player to Cyber City’s night sky. This is where the antenna can be found.